Pages: [1] 2 |
1. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Please reactivate my account on Singularity.
- by Janwa Resh - at 2015.12.10 17:24:42
|
2. Announcement:Aegis release - Issues - in EVE Information Portal [original thread]
Lone Gunman wrote: Gallente Tactical Destroyer Skills have now been seeded. Not that I can find.
- by Janwa Resh - at 2015.07.07 14:54:31
|
3. New types of npcs, and npc behaviors. - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: What happens if you open up on the NPCs? CONCORD, faction police, or nothing at all? CONCORD, from my understanding and reading of lore, are to deal with excesses of capsuleer action vs capsuleers. Faction police would...
- by Janwa Resh - at 2015.02.25 01:28:06
|
4. New types of signatures w/ puzzle mechanics. - in Player Features and Ideas Discussion [original thread]
I tend to agree, highsec isn't a bad area overall, but these kinds of sites should be in less populated areas. Lowsec, Nullsec, Wormholes.
- by Janwa Resh - at 2015.02.24 15:16:30
|
5. New types of signatures w/ puzzle mechanics. - in Player Features and Ideas Discussion [original thread]
While Sleeper caches do to a degree give the hacking site focused missions. I'm thinking less about needing a tanked ship to do the sites, making them achievable with any exploration ship that is properly fit and if you have the skills trained and...
- by Janwa Resh - at 2015.02.24 13:34:27
|
6. New types of signatures w/ puzzle mechanics. - in Player Features and Ideas Discussion [original thread]
What I envision would be new types of signatures, a sort of mysterious site or forgotten vault, which uses either hacking or archeology as the 'primary' skill, with difficulty adjustment based on a science skill (such as Sleeper Technology, Metall...
- by Janwa Resh - at 2015.02.24 13:12:50
|
7. New types of npcs, and npc behaviors. - in Player Features and Ideas Discussion [original thread]
I agree, it gives immersion to the game as well if there are npc's doing their jobs and not just some police/navy/customs at gates/stations and CONCORD were ganks have happened. And it would give players more opportunities to work for/against a co...
- by Janwa Resh - at 2015.02.24 13:00:48
|
8. Janwa Resh - CSM X - in CSM Campaigns [original thread]
Why thank you very much. Quite well done and touches on the main points.
- by Janwa Resh - at 2015.02.24 12:57:08
|
9. New types of npcs, and npc behaviors. - in Player Features and Ideas Discussion [original thread]
Is anyone else taking notice of the fact that there are NPCs, such as faction police, faction Navy, and faction warfare NPCs, there are the various rats, but you have corporations (NPC corporations) that don't have any actual presence in the field...
- by Janwa Resh - at 2015.02.24 08:39:21
|
10. Janwa Resh - CSM X - in CSM Campaigns [original thread]
Having received some good questions from ShadowandLight via forum mail, I feel that I should answer them so that all can be informed on my stance to those questions. My direct question to you the canidates is: (from ShadowandLight) - Are you for...
- by Janwa Resh - at 2015.02.23 21:44:06
|
11. Janwa Resh - CSM X - in CSM Campaigns [original thread]
Many times I hear those in player corps wanting people to leave an NPC corp. I'm asked what would I need to be offered, or have changed, to get me to leave CAS. I've discussed just that a number of times in fleet, or in corp chat with others in CA...
- by Janwa Resh - at 2015.02.22 19:26:28
|
12. Janwa Resh - CSM X - in CSM Campaigns [original thread]
Rhavas wrote: Please elaborate on your ideas for the following: What could CCP do to encourage someone like yourself to get out of an NPC corp? It sounds like the main benefit to you is immunity to war decs. Since CCP has voiced a specific ...
- by Janwa Resh - at 2015.02.19 06:57:19
|
13. Janwa Resh - CSM X - in CSM Campaigns [original thread]
Yes, submitted my application before the deadline. There was an issue with getting one piece of paperwork in, which delayed entry finalization to last minute unfortunately. But those issues are have been dealt with and all application paperwork su...
- by Janwa Resh - at 2015.02.19 01:19:20
|
14. Janwa Resh - CSM X - in CSM Campaigns [original thread]
Lets look at this as two questions, which is what it really is. Why have I been in an NPC corp for 5 years? There are a lot of good reasons to be in a NPC corp, as many as there are for reasons to be in a player corp. Can't be wardecced, don't h...
- by Janwa Resh - at 2015.02.19 00:53:18
|
15. Janwa Resh - CSM X - in CSM Campaigns [original thread]
There are many areas that could use work in EVE. Every player has something they would like changed, fixed, revamped, overhauled, adjusted. That's normal in any game, but in a sandbox like EVE even small changes can take a lot of time. As a CSM I...
- by Janwa Resh - at 2015.02.18 21:13:20
|
16. Janwa Resh - CSM X - in CSM Campaigns [original thread]
Platform Keypoint 5. Developing events in which players help shape the lore of New Eden, and are not just bystanders. EVE Online has quite a bit of lore, and events which have shaped New Eden. Sadly the capsuleers have been on the sidelines fo...
- by Janwa Resh - at 2015.02.18 21:08:55
|
17. Janwa Resh - CSM X - in CSM Campaigns [original thread]
Platform Keypoint 4 Addressing the New Player Experience. I'm pretty sure at this point that no one would say that EVE has a tutorial that is engaging, fun, and exciting. I'm also pretty sure at this point that most people would call EVE's tu...
- by Janwa Resh - at 2015.02.18 21:03:40
|
18. Janwa Resh - CSM X - in CSM Campaigns [original thread]
Platform Keypoint 3 Revamping of POS mechanics. Over the years I've heard a lot of complaints about POS management. How it's unwieldy, clunky, and at times very buggy to deal with. I've personally had 2 POS's over the time(s) I've played EVE, ...
- by Janwa Resh - at 2015.02.18 20:52:23
|
19. Janwa Resh - CSM X - in CSM Campaigns [original thread]
Platform Keypoint 2 Addition of new modular/mobile structures. The introduction of the Mobile Depots and Mobile Tractor Units changed gameplay in fun and interesting ways. They gave players a 'home away from home' with functionality that helpe...
- by Janwa Resh - at 2015.02.18 20:45:22
|
20. Janwa Resh - CSM X - in CSM Campaigns [original thread]
Platform Keypoint 1 Working to undo years of bad word of mouth advertising. This, in my opinion, will be the hardest thing to do when it comes to EVE Online. With years of people leaving due to so many reasons. From horrible tutorials making l...
- by Janwa Resh - at 2015.02.18 20:35:50
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |